Entry tags:
location apps for
ourhaven: the fallow mire
The Fallow Mire
Dragon Age: Inquisition
Type of Location: Landscape
Physical Description:

History: Anything that's known about the location's history, growth and change.
Culture: Please include details about the following (and others at your own discretion):
*Housing: Wooden structures! There's also a fortress that has long since seen its best days, it's nearly rubble.
*Families and family structure: They're all dead tbh. PLAGUES. Other than that wandering Avaar?
*Economy: The currency used is gold.
*Government: Ferelden monarchy, but that's all very very very far away from the mire. Currently under protection of the Inquisition at some key hold points.
*Mode(s) of transportation: You're gonna be walking a lot
*Methods of Communication: Baron von plucky is your best bet!
Local Inhabitants: Avaar, inquisition scouts. Most of the avaar have left.
Risks:
Swamp/marsh land
Lots of rain
Dark??
Lots of tears in the veil, so lots of spirits and demons
UNDEAD :)
Don't walk in the water
Celebrations: Throwing goats at people in protest probably
Additional Information: alright but THE UNDEAD
i'm sorry this place is dreary
you should have avaar and undead tho
Dragon Age: Inquisition
Type of Location: Landscape
Physical Description:

❝ I spent the last week in the Fallow Mire. The bog stretches forever, and it's slow riding at night when the mists get thick. You can still travel along the old roads, and there's enough good hunting to make the trip worthwhile. Fish, birds, even a few harts.
There's one thing to look out for, though. When anything dies in the water, the mire preserves it. I was stalking a magnificent buck when a corpse clawed out of the water at me. I'm not afraid to say I ran. No rack of antlers is worth fighting a demon. My cousin in Fisher's End thought it was funny. Says he has to look out for undead every time he goes outside the village! I don't know how he stands it. ❞— Diary of a Hunter from Denerim
History: Anything that's known about the location's history, growth and change.
Culture: Please include details about the following (and others at your own discretion):
*Housing: Wooden structures! There's also a fortress that has long since seen its best days, it's nearly rubble.
*Families and family structure: They're all dead tbh. PLAGUES. Other than that wandering Avaar?
*Economy: The currency used is gold.
*Government: Ferelden monarchy, but that's all very very very far away from the mire. Currently under protection of the Inquisition at some key hold points.
*Mode(s) of transportation: You're gonna be walking a lot
*Methods of Communication: Baron von plucky is your best bet!
Local Inhabitants: Avaar, inquisition scouts. Most of the avaar have left.
Risks:
Swamp/marsh land
Lots of rain
Dark??
Lots of tears in the veil, so lots of spirits and demons
UNDEAD :)
Don't walk in the water
Celebrations: Throwing goats at people in protest probably
Additional Information: alright but THE UNDEAD
i'm sorry this place is dreary
you should have avaar and undead tho