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Storybrooke
Once Upon A Time
Type of Location: Settlement
Physical Description:

Map | Storybrooke | The Clocktower | Main Street
Town Hall | Mayor's Office | Sherrif's Office | Hospital Ward | Toll Bridge
The Old Well | Docks | Mausoleum | Mine | Elementary School
Mr Gold's Pawn Shop | Interior | Granny's Diner | Interior | Granny's Bed And Breakfast
Storybrooke is a town in Maine on the north-eastern coast of the United States, about four hours away from Boston. At first it seems quiet, sleepy, and rather isolated. All of those things are thanks to the fact that, by rights, Storybrooke shouldn't exist.
Its isolation is the result of a curse, by which outsiders cannot enter and its citizens cannot leave - though the curse has been broken, it is still invisible to outsiders, but leave it to the Dragons to take care of that one. Foolish mortals. Anyway, Storybrooke was created by the desire of Regina, the Evil Queen, to punish Snow White and her subjects, by taking them to a land that was without magic, to make herself be the one with power (which would be undisputed), and where no one would find their happy ending. As it says on the tin - a curse.
Aside from its creation, the town is what you'd expect. There's a town hall and a sheriff's station, schools for all ages, and a hospital. Down at the docks you'll find fishing boats and businesses and more recreational speedboats alike. There's a main street with the clock tower, a boarded up library, and said street is lined with shops, including the popular Granny's Diner (which also has a Bed and Breakfast, should you wish to stay) and Mr. Gold's Pawn Shop, where he sells a lot of rather interesting things. Usually related to fairytale identities, objects lost and without an owner. The residential areas range from modest apartments to two story homes and large houses, though the largest of these are manors, which belong to Mr. Gold and Jefferson. And the Mayor's House belonging to Regina, of course. Whilst Regina has run of the town, Mr. Gold owns all the land, and residents pay rent to him.
On the outskirts of the town are the old mines, which have recently been reopened by the Dwarves in pursuit of fairy dust, but in a traditional mining sense, have long been out of use and collapses have happened in the past.
There is also an old well on the hills overlooking Storybrooke, which is where magic first came to this world, and is often seen as a portal to other lands, though its usage is rather limited.
History: Storybrooke first existed in our world in October of 1983, thanks to the dark curse cast by Regina. With it, Regina brought all the inhabitants of the Enchanted Forest plus a few of those from other realms she had met that she could make further use of - upon arrival, they were given false memories and lives. Though the basis for this is open for debate, what each person pursued was a reflection of their personality and character, arguably, at their lowest point when they had little hope.
Up until 2011, the town was stuck on a loop. How much time they could recall was extremely limited and each day was a repetition of the one before, with minor changes - as technology improved, cars were replaced, and so on, to match the year of the world outside - but fundamentally, every day was the same. Nothing out of the ordinary happened.
Save, there was a way to break the curse. That way was with Emma, the daughter of Snow White and Prince Charming, smuggled away to another realm before the curse was cast. On her twenty-eighth birthday she would return and find everyone, save them, and break it. In 2011, Emma did return, thanks to her son, Henry. Once Emma made the conscious decision to stay, slowly, time began to move. Starting with the eternally frozen clocktower. And each day become different. Narratives began. Lives began to change. Eventually, Emma did indeed believe in who she was, and break the curse.
Once the curse was broken, however, Mr. Gold - Rumpelstiltskin - brought magic to Storybrooke, in order for him to find Baelfire, his son. This, for a time, caused some fear, as well as the restoration of original memories. This identity crisis effected the town deeply, and some of its residents found it difficult to cope. Families were not who they should have been, other family members were lost, principles clashed... but after some unrest, they came to realise that they were, in fact, both. And thus life returned to normal.
Do the inhabitants want to go home? Some do, some don't. But they've - as of yet - been unable to find a way to do just that...
Culture:
*Housing: As you'd expect from any US towns in the area, but they are - for the most part - fairly traditional. Some of those houses might have picket fences and boards, but closer to town you're more likely to find apartments. Further out, you're more likely to find the rich end of town, filled with expensive, lush houses.
*Families and family structure: Families are typically married partners with children, but that's where it gets a little complex. Thanks to the false memories, you may not be "married" to your original spouse from the Enchanted Forest, and the children you've been raising may not be your biological children. If you're the Charmings, well, there's the factor your daughter is the same age as you. For the most part, however, the town has adapted to this.
*Economy: The mighty dollar. There are plenty of businesses and places to eat and drink, grocery stores, pharmacies, garages. Name a modern amenity in the US and it's likely to be there.
*Government: Technically they answer to the State, and there's a Mayor (Regina) and a sheriff (Emma) but since the curse has been broken, they've turned to being largely independent of the law, following their own personal and guiding principles. For guidance, they usually look to Mary Margaret and David, or any of those they most trust. They will still follow American law to a degree (if a death happens, the sheriff will investigate, interview people, etc.), but they're used to not necessarily answering it if they don't think it's necessary.
*Gender Roles: None really to speak of; there is equality to an extent, but you're more likely to find men and women in traditional roles where they exist.
*Languages Spoken: American English
*Mode(s) of transportation: Walking, cars, motorbikes, boats, school buses.
*Methods of Communication: Cellphones or any sort of phone line are the most commonly used. The mail system also operates.
Local Inhabitants: There are a long list of inhabitants that are named, but as most of them are pivotal and major, will not be coming along with the setting as they are appable. Most of the citizenry will mention them, however; Regina, being mayor and the Evil Queen, and Mary Margaret and David for being their respective princess and prince (Snow White and Charming), amongst others. The inhabitants will, for the most part, assume they have business to attend to elsewhere.
The remaining inhabitants are characters from stories, not just exclusively fairytales, but any story, though they have a real world equivalent. As well as this equivalent because of the curse being cast, which gave them false memories, they now have their original memories of the time in the Enchanted Forest as well.
Risks: Thanks to Rumpelstiltskin, magic is present in Storybrooke. Whilst most of the populace is incapable of casting it - in this universe, it is largely seen as something villainous types posses due to the power lure or at the least something not to be trifled with, as all magic comes with a price - but it's not uncommon for someone to come along and take advantage of the fact they can use magic whilst in Storybrooke. Villains have done it before, it's likely they'll do it again.
On the flip side, anyone with magic will still be able to cast it whilst here, which is a plus, I suppose. Just don't have intentions to destroy the town and we're golden.
At this time, the town is largely stable and much of their identity crisis has been dealt with, but if you incite enough fear some of them can be easily led. They've been through enough heartache and pain, and it's often the protagonists that talk them out of it.
You should probably also factor in that because this town is made up of fairytale characters that is a large potential for fourth wall breakage, but the inhabitants are aware of this and it is addressed in canon. In modern America, they know they are nothing more than stories to its populace.
Lastly, these folks will take anyone non-human in their stride. Whilst everyone was humanised when they were brought to Storybrooke, after an initial moment of surprise, they will take it and won't single the individual out. You may be unusual, but what matters is you're not a threat. If you are a threat, however, such as when it seems Ruby can't control here werewolf shifting, they may resort to more... drastic measures.
If you're playing a Once character, as they are restricted in canon from leaving Storybrooke, we'll assume that the Dragons have made it so you can move about to different locations with your memories of the Enchanted Forest intact, and you will not be forced to stay here by the remnants of the curse.
Celebrations: US holidays. Due to their extended stay here, the following are probably most notably still celebrated by the inhabitants, despite remembering their time in the Enchanted Forest - New Year, Easter, Mother's Day, Father's Day, Halloween, Thanksgiving, Christmas, and New Year's Eve.
Additional Information: Storybrooke is being pulled after the events in Neverland, but before Pan casts his new curse, so the beginning of 3x10, The New Neverland.
Whilst Storybrooke is modern day, specifically, it's the end of 2012 when it is brought to the Havens.
Once Upon A Time
Type of Location: Settlement
Physical Description:

Map | Storybrooke | The Clocktower | Main Street
Town Hall | Mayor's Office | Sherrif's Office | Hospital Ward | Toll Bridge
The Old Well | Docks | Mausoleum | Mine | Elementary School
Mr Gold's Pawn Shop | Interior | Granny's Diner | Interior | Granny's Bed And Breakfast
Storybrooke is a town in Maine on the north-eastern coast of the United States, about four hours away from Boston. At first it seems quiet, sleepy, and rather isolated. All of those things are thanks to the fact that, by rights, Storybrooke shouldn't exist.
Its isolation is the result of a curse, by which outsiders cannot enter and its citizens cannot leave - though the curse has been broken, it is still invisible to outsiders, but leave it to the Dragons to take care of that one. Foolish mortals. Anyway, Storybrooke was created by the desire of Regina, the Evil Queen, to punish Snow White and her subjects, by taking them to a land that was without magic, to make herself be the one with power (which would be undisputed), and where no one would find their happy ending. As it says on the tin - a curse.
Aside from its creation, the town is what you'd expect. There's a town hall and a sheriff's station, schools for all ages, and a hospital. Down at the docks you'll find fishing boats and businesses and more recreational speedboats alike. There's a main street with the clock tower, a boarded up library, and said street is lined with shops, including the popular Granny's Diner (which also has a Bed and Breakfast, should you wish to stay) and Mr. Gold's Pawn Shop, where he sells a lot of rather interesting things. Usually related to fairytale identities, objects lost and without an owner. The residential areas range from modest apartments to two story homes and large houses, though the largest of these are manors, which belong to Mr. Gold and Jefferson. And the Mayor's House belonging to Regina, of course. Whilst Regina has run of the town, Mr. Gold owns all the land, and residents pay rent to him.
On the outskirts of the town are the old mines, which have recently been reopened by the Dwarves in pursuit of fairy dust, but in a traditional mining sense, have long been out of use and collapses have happened in the past.
There is also an old well on the hills overlooking Storybrooke, which is where magic first came to this world, and is often seen as a portal to other lands, though its usage is rather limited.
History: Storybrooke first existed in our world in October of 1983, thanks to the dark curse cast by Regina. With it, Regina brought all the inhabitants of the Enchanted Forest plus a few of those from other realms she had met that she could make further use of - upon arrival, they were given false memories and lives. Though the basis for this is open for debate, what each person pursued was a reflection of their personality and character, arguably, at their lowest point when they had little hope.
Up until 2011, the town was stuck on a loop. How much time they could recall was extremely limited and each day was a repetition of the one before, with minor changes - as technology improved, cars were replaced, and so on, to match the year of the world outside - but fundamentally, every day was the same. Nothing out of the ordinary happened.
Save, there was a way to break the curse. That way was with Emma, the daughter of Snow White and Prince Charming, smuggled away to another realm before the curse was cast. On her twenty-eighth birthday she would return and find everyone, save them, and break it. In 2011, Emma did return, thanks to her son, Henry. Once Emma made the conscious decision to stay, slowly, time began to move. Starting with the eternally frozen clocktower. And each day become different. Narratives began. Lives began to change. Eventually, Emma did indeed believe in who she was, and break the curse.
Once the curse was broken, however, Mr. Gold - Rumpelstiltskin - brought magic to Storybrooke, in order for him to find Baelfire, his son. This, for a time, caused some fear, as well as the restoration of original memories. This identity crisis effected the town deeply, and some of its residents found it difficult to cope. Families were not who they should have been, other family members were lost, principles clashed... but after some unrest, they came to realise that they were, in fact, both. And thus life returned to normal.
Do the inhabitants want to go home? Some do, some don't. But they've - as of yet - been unable to find a way to do just that...
Culture:
*Housing: As you'd expect from any US towns in the area, but they are - for the most part - fairly traditional. Some of those houses might have picket fences and boards, but closer to town you're more likely to find apartments. Further out, you're more likely to find the rich end of town, filled with expensive, lush houses.
*Families and family structure: Families are typically married partners with children, but that's where it gets a little complex. Thanks to the false memories, you may not be "married" to your original spouse from the Enchanted Forest, and the children you've been raising may not be your biological children. If you're the Charmings, well, there's the factor your daughter is the same age as you. For the most part, however, the town has adapted to this.
*Economy: The mighty dollar. There are plenty of businesses and places to eat and drink, grocery stores, pharmacies, garages. Name a modern amenity in the US and it's likely to be there.
*Government: Technically they answer to the State, and there's a Mayor (Regina) and a sheriff (Emma) but since the curse has been broken, they've turned to being largely independent of the law, following their own personal and guiding principles. For guidance, they usually look to Mary Margaret and David, or any of those they most trust. They will still follow American law to a degree (if a death happens, the sheriff will investigate, interview people, etc.), but they're used to not necessarily answering it if they don't think it's necessary.
*Gender Roles: None really to speak of; there is equality to an extent, but you're more likely to find men and women in traditional roles where they exist.
*Languages Spoken: American English
*Mode(s) of transportation: Walking, cars, motorbikes, boats, school buses.
*Methods of Communication: Cellphones or any sort of phone line are the most commonly used. The mail system also operates.
Local Inhabitants: There are a long list of inhabitants that are named, but as most of them are pivotal and major, will not be coming along with the setting as they are appable. Most of the citizenry will mention them, however; Regina, being mayor and the Evil Queen, and Mary Margaret and David for being their respective princess and prince (Snow White and Charming), amongst others. The inhabitants will, for the most part, assume they have business to attend to elsewhere.
The remaining inhabitants are characters from stories, not just exclusively fairytales, but any story, though they have a real world equivalent. As well as this equivalent because of the curse being cast, which gave them false memories, they now have their original memories of the time in the Enchanted Forest as well.
Risks: Thanks to Rumpelstiltskin, magic is present in Storybrooke. Whilst most of the populace is incapable of casting it - in this universe, it is largely seen as something villainous types posses due to the power lure or at the least something not to be trifled with, as all magic comes with a price - but it's not uncommon for someone to come along and take advantage of the fact they can use magic whilst in Storybrooke. Villains have done it before, it's likely they'll do it again.
On the flip side, anyone with magic will still be able to cast it whilst here, which is a plus, I suppose. Just don't have intentions to destroy the town and we're golden.
At this time, the town is largely stable and much of their identity crisis has been dealt with, but if you incite enough fear some of them can be easily led. They've been through enough heartache and pain, and it's often the protagonists that talk them out of it.
You should probably also factor in that because this town is made up of fairytale characters that is a large potential for fourth wall breakage, but the inhabitants are aware of this and it is addressed in canon. In modern America, they know they are nothing more than stories to its populace.
Lastly, these folks will take anyone non-human in their stride. Whilst everyone was humanised when they were brought to Storybrooke, after an initial moment of surprise, they will take it and won't single the individual out. You may be unusual, but what matters is you're not a threat. If you are a threat, however, such as when it seems Ruby can't control here werewolf shifting, they may resort to more... drastic measures.
If you're playing a Once character, as they are restricted in canon from leaving Storybrooke, we'll assume that the Dragons have made it so you can move about to different locations with your memories of the Enchanted Forest intact, and you will not be forced to stay here by the remnants of the curse.
Celebrations: US holidays. Due to their extended stay here, the following are probably most notably still celebrated by the inhabitants, despite remembering their time in the Enchanted Forest - New Year, Easter, Mother's Day, Father's Day, Halloween, Thanksgiving, Christmas, and New Year's Eve.
Additional Information: Storybrooke is being pulled after the events in Neverland, but before Pan casts his new curse, so the beginning of 3x10, The New Neverland.
Whilst Storybrooke is modern day, specifically, it's the end of 2012 when it is brought to the Havens.
